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Monthly Archives: October 2009
5 reasons games are the freaking best way to educate
I don't know if you've heard of this game called Oregon Trail, but its kind of a big deal. I hadn't played Oregon trail in 15 years until last Tuesday when I came across the original Apple ][ version AND TOTALLY PWNED IT.
Retail for Airports
Besides having a rad website, this project – called planeshop for obvious reasons – caught my attention yesterday. The main thing that got me thinking is their goal that, ideally, the shop will be something new every time you go to the airport. Surprise ftw. Why aren’t more places/websites/videogames/hairstyles like this? via Leo Burnett.
Take that, boring Prius “Yes” ads.
a. We love video games.b. We love good advertising.c. We love sexy cars.d. We love explosions.e. All of the above. Thanks to AdFreak for teh fun.
Posted in advertising, games Leave a comment
In adaptive gaming, game plays you!
How could this technology be used to make games (and maybe other things) better?
WTF FTW (Why absurdity is good for you.)
Do we just love being effed around with or do disconnections actually make stronger connections?
“Vodka tonic, on the surface.”
Just so you know, I still feel the same way about icky public touchscreens. But I have to admit it might be nice to not have to squeeze through 18 sweaty drunk people to get my order in. Metromix sneaks a look at Madpoison Lounge from madpoison on Vimeo. Thanks to ReadWrite Start.
Immersion as a state of mind