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Monthly Archives: November 2009
How the morons in 2012 should have tried to save humanity instead of the retarded crap they did instead
Predictably, one guy sees it all coming and tries to do the right thing. He fails horribly. Here's what he should have done instead.
NASA MMOG looks like serious brand egagement win
Despite being unfortunately described as "the America’s Army of STEM education", I have high hopes for NASA's upcoming moon base MMOG.
4 drugs that should be legalized if necessary and used for brainstorming
I have a confession. It felt amazing when my hand brushed against yours - in a totally nonsexual way.
Augmented reality gets fun and sexy in SF
The Give Me More augmented reality showcase at swissnex. We checked it out, got wasted and took some crappy cell phone pictures for you. You're welcome.
Posted in augmented reality, Experience Design Tagged creativity, gestural interface, video games Leave a comment
Why some stuff “just feels right”
Many of us have had the classic client presentation that ends with "I just don't like it." Everything can be technically correct - brilliant even, and it still won't "feel right." Why?
Review: Panamera.com makes us like Cramer-Krasselt, still hate cars
Eff you Porsche, great website, and bite me.
In the future, everyone will have 15 minutes of obscurity