Monthly Archives: December 2009

Usability issues can’t be solved with ads

New Mexico's drinking and driving problem will never be solved with advertising, no matter how good it is.
Posted in advertising | Tagged , | 1 Comment

Stuff we make makes stuff more fun.

Games that people are still playing after decades have something in common: user-generated content.
Posted in uncategorized | Tagged , , , , , , , | 1 Comment

On privacy, and why you’re better off without it

The fact is, this isn't some dystopian future where a single entity has the dirt on all of us. We all have the dirt on all of us.
Posted in social media | Tagged , , , , , , | 2 Comments

7 ways to improve the Christmas user experience

If Facebook ads know that I love cupcakes, it can't be that hard to figure out what frakking holiday I celebrate.
Posted in Experience Design, uncategorized | Tagged , , , , | 1 Comment

11 ways haptics will rock your digital world

And by "rock" I mean make it feel tingly.
Posted in advertising, augmented reality, Experience Design, games | Tagged , , , , , , , | 1 Comment

Square and the Death of Cash

Square, as well as being amazingly convenient-sounding and brilliantly obvious, looks like it might also be the herald of the eventual, necessary, death of cash.
Posted in Experience Design, uncategorized | Tagged , | 2 Comments