Monthly Archives: February 2010

%*#!ing mixed feelings on profanity

Crap%*#!er. Just think about that word. Its hilarious! Come on.
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How user experience design will kill the technology gap

As technology improves, so does its user interface.
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Vizio’s Superbowl ad by Venables Bell + Partners, and why it made us feel sad and awkward

TV, you're like the dude who keeps hanging out in front of the high school after everyone you know has graduated. Move on. Stop trying to be something you're not.
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EA Criterion designer Richard Franke on zombies, gamers, and “shiny brightly coloured things”

Startopia, NFL Street, Black and Burnout 3: Takedown are just some of the titles that have known the pleasure of having Richard Franke's name in the credits.
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You have no freaking idea how much I want glowing wallpaper

In it's latest incarnation, electronic wallpaper is more practical than ever. Here's 10 things I would do with it.
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How our machines are making humans who can make better machines

In which Thea watches all of Battlestar Galactica in one three-week sitting.
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Why creative people are really really really important

The rate of change and the level of complexity have come to a point where nothing is ever finished, because in between the prediction of a successful product and it's launch, everything's changed.
Posted in advertising, games, social media | Tagged , , , | 2 Comments