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Monthly Archives: February 2010
How user experience design will kill the technology gap
As technology improves, so does its user interface.
Posted in The Future Tagged design, generation omega, gestural interface, the singularity, user experience, user interface Leave a comment
EA Criterion designer Richard Franke on zombies, gamers, and “shiny brightly coloured things”
Startopia, NFL Street, Black and Burnout 3: Takedown are just some of the titles that have known the pleasure of having Richard Franke's name in the credits.
Posted in Experience Design Tagged Bejewelled Blitz, EA, game design, interview, Popcap, social gaming, triffids, user experience, video games, zombies Leave a comment
You have no freaking idea how much I want glowing wallpaper
In it's latest incarnation, electronic wallpaper is more practical than ever. Here's 10 things I would do with it.
Posted in Experience Design, games, The Future Tagged display, electronic wallpaper, entertainment, interior design Leave a comment
How our machines are making humans who can make better machines
In which Thea watches all of Battlestar Galactica in one three-week sitting.
Why creative people are really really really important
The rate of change and the level of complexity have come to a point where nothing is ever finished, because in between the prediction of a successful product and it's launch, everything's changed.
Posted in advertising, games, social media Tagged creativity, experience economy, social gaming, video games 2 Comments
%*#!ing mixed feelings on profanity