Contributors
Author Archives: Thea
Wired for iPad: really exciting for advertisers, kinda meh for everyone else
iPad magazines are every ad creative's wet dream. Also, apparently, some kind of electronic magazine.
Posted in advertising, Experience Design, mobile Tagged brainstorming, content, creativity, culture, data driven design, design, dynamic typography, entertainment, ipad, mobile, retail, review, user interface Leave a comment
Design lessons from getting married (and why we’ve been all flakey and lame for three months)
We just got married. It was awesome. It was also the most massive, insane design project I've ever worked on.
Posted in advertising, Experience Design, games, process, web design Tagged creativity, design, video games, web design Leave a comment
History and science fiction: their powers combined!
In which Thea proposes making history class more interesting by incorporating light sabers and shit.
Posted in process, The Future Tagged culture, education, entertainment, generation omega, the singularity Leave a comment
Why everyone everywhere should have a camera (and no, it’s not to take pictures)
I got my first camera when I was about six. As soon as I looked through the tiny plastic viewfinder, something changed.
The imagination mechanism
In which Thea makes sweeping assumptions about religion and human history. Again.
Posted in advertising, games Tagged creativity, culture, education, macro-organism, old media Leave a comment
Why engagement is a sucky goal for a landing page
Problems arise when the "why" of a design differs from the "why" of the project as a whole.
Posted in advertising, Experience Design, process, web design Tagged content, content writing, making, strategy, user interface, web design Leave a comment
A copywriter goes back to school for web design. Hilarity ensues.