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	<title>TRANSMOGRIFANT &#187; augmented reality</title>
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	<link>http://transmogrifant.com</link>
	<description>The dark alley where creativity and usability exchange black market goods</description>
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		<item>
		<title>The Experience Points Economy</title>
		<link>http://transmogrifant.com/2010/03/01/the-experience-points-economy/</link>
		<comments>http://transmogrifant.com/2010/03/01/the-experience-points-economy/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 17:30:48 +0000</pubDate>
		<dc:creator>Thea</dc:creator>
				<category><![CDATA[advertising]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[The Future]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[experience economy]]></category>
		<category><![CDATA[macro-organism]]></category>
		<category><![CDATA[retail]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://transmogrifant.com/?p=1505</guid>
		<description><![CDATA[Experience points are quickly becoming as valuable as real money. What happens when they exceed it?]]></description>
		<wfw:commentRss>http://transmogrifant.com/2010/03/01/the-experience-points-economy/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Email must die</title>
		<link>http://transmogrifant.com/2010/02/28/email-must-die/</link>
		<comments>http://transmogrifant.com/2010/02/28/email-must-die/#comments</comments>
		<pubDate>Sun, 28 Feb 2010 19:12:24 +0000</pubDate>
		<dc:creator>Thea</dc:creator>
				<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[The Future]]></category>
		<category><![CDATA[conversation economy]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[macro-organism]]></category>

		<guid isPermaLink="false">http://transmogrifant.com/?p=1530</guid>
		<description><![CDATA[We're all getting more connected all the time. More connections equals more communications. Too many communications and we get nothing else done.]]></description>
		<wfw:commentRss>http://transmogrifant.com/2010/02/28/email-must-die/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>6 things you could do with mobile radar (that probably won&#8217;t kill anyone)</title>
		<link>http://transmogrifant.com/2010/02/18/5-things-you-could-do-with-mobile-radar-that-probably-wont-kill-anyone/</link>
		<comments>http://transmogrifant.com/2010/02/18/5-things-you-could-do-with-mobile-radar-that-probably-wont-kill-anyone/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 20:52:18 +0000</pubDate>
		<dc:creator>Thea</dc:creator>
				<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[radar]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[zombies]]></category>

		<guid isPermaLink="false">http://transmogrifant.com/?p=1395</guid>
		<description><![CDATA[It's a great tool for telling how fast some guy pacing around in your office is going, robot armor and smart windshield HUDs. But what else could it be used for?]]></description>
		<wfw:commentRss>http://transmogrifant.com/2010/02/18/5-things-you-could-do-with-mobile-radar-that-probably-wont-kill-anyone/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Driving, you suck and we hate you.</title>
		<link>http://transmogrifant.com/2010/02/01/driving-you-suck-and-we-hate-you/</link>
		<comments>http://transmogrifant.com/2010/02/01/driving-you-suck-and-we-hate-you/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 19:14:34 +0000</pubDate>
		<dc:creator>Thea</dc:creator>
				<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Experience Design]]></category>
		<category><![CDATA[The Future]]></category>
		<category><![CDATA[cars]]></category>
		<category><![CDATA[driving]]></category>
		<category><![CDATA[HUD]]></category>

		<guid isPermaLink="false">http://transmogrifant.com/?p=1238</guid>
		<description><![CDATA[Driving sucks. And not in a guns-don't-kill-people-people-kill-people way, but in a holy-mother-of-god-I-just-caused-a-six-car-pileup-because-I-stopped-paying-attention-for-two-frakking-seconds kind of way.]]></description>
		<wfw:commentRss>http://transmogrifant.com/2010/02/01/driving-you-suck-and-we-hate-you/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>11 ways haptics will rock your digital world</title>
		<link>http://transmogrifant.com/2009/12/05/11-ways-haptics-will-rock-your-digital-world/</link>
		<comments>http://transmogrifant.com/2009/12/05/11-ways-haptics-will-rock-your-digital-world/#comments</comments>
		<pubDate>Sat, 05 Dec 2009 08:52:31 +0000</pubDate>
		<dc:creator>Thea</dc:creator>
				<category><![CDATA[advertising]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Experience Design]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[brand engagement]]></category>
		<category><![CDATA[dynamic typography]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[fashion]]></category>
		<category><![CDATA[haptics]]></category>
		<category><![CDATA[pointing devices]]></category>
		<category><![CDATA[user interface]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://transmogrifant.com/?p=898</guid>
		<description><![CDATA[And by "rock" I mean make it feel tingly.]]></description>
		<wfw:commentRss>http://transmogrifant.com/2009/12/05/11-ways-haptics-will-rock-your-digital-world/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>10 predictions for the next decade</title>
		<link>http://transmogrifant.com/2009/11/26/10-predictions-for-the-next-decade/</link>
		<comments>http://transmogrifant.com/2009/11/26/10-predictions-for-the-next-decade/#comments</comments>
		<pubDate>Thu, 26 Nov 2009 19:28:57 +0000</pubDate>
		<dc:creator>Thea</dc:creator>
				<category><![CDATA[advertising]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[brand engagement]]></category>
		<category><![CDATA[conversation economy]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[experience economy]]></category>
		<category><![CDATA[fashion]]></category>
		<category><![CDATA[gestural interface]]></category>
		<category><![CDATA[habits]]></category>
		<category><![CDATA[identity]]></category>
		<category><![CDATA[macro-organism]]></category>
		<category><![CDATA[predictions]]></category>
		<category><![CDATA[retail]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[user interface]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://transmogrifant.com/?p=858</guid>
		<description><![CDATA[Space elevator? World peace? Robot brand ambassadors? Remember - you saw it here first.]]></description>
		<wfw:commentRss>http://transmogrifant.com/2009/11/26/10-predictions-for-the-next-decade/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>The conversation economy, part 2: there is no conversation economy</title>
		<link>http://transmogrifant.com/2009/11/18/the-conversation-economy-part-2-there-is-no-conversation-economy/</link>
		<comments>http://transmogrifant.com/2009/11/18/the-conversation-economy-part-2-there-is-no-conversation-economy/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 19:16:04 +0000</pubDate>
		<dc:creator>Thea</dc:creator>
				<category><![CDATA[advertising]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Experience Design]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[web design]]></category>
		<category><![CDATA[brand engagement]]></category>
		<category><![CDATA[conversation economy]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[experience economy]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[user interface]]></category>
		<category><![CDATA[user-generated content]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://transmogrifant.com/?p=823</guid>
		<description><![CDATA[I was wrong. As it turns out, conversations are just another kind of experience. I will now be using the term &#8220;experience economy&#8221;. I like it better. Joseph Pine on what consumers want &#124; Video on TED.com.]]></description>
		<wfw:commentRss>http://transmogrifant.com/2009/11/18/the-conversation-economy-part-2-there-is-no-conversation-economy/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Augmented reality gets fun and sexy in SF</title>
		<link>http://transmogrifant.com/2009/11/13/augmented-reality-gets-fun-and-sexy-in-sf/</link>
		<comments>http://transmogrifant.com/2009/11/13/augmented-reality-gets-fun-and-sexy-in-sf/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 22:22:16 +0000</pubDate>
		<dc:creator>Thea</dc:creator>
				<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Experience Design]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[gestural interface]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://transmogrifant.com/?p=581</guid>
		<description><![CDATA[The Give Me More augmented reality showcase at swissnex. We checked it out, got wasted and took some crappy cell phone pictures for you. You're welcome.]]></description>
		<wfw:commentRss>http://transmogrifant.com/2009/11/13/augmented-reality-gets-fun-and-sexy-in-sf/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Is augmented reality &#8220;overblown&#8221;?</title>
		<link>http://transmogrifant.com/2009/11/03/is-augmented-reality-overblown/</link>
		<comments>http://transmogrifant.com/2009/11/03/is-augmented-reality-overblown/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 18:39:46 +0000</pubDate>
		<dc:creator>Thea</dc:creator>
				<category><![CDATA[augmented reality]]></category>

		<guid isPermaLink="false">http://transmogrifant.com/?p=307</guid>
		<description><![CDATA[Chris Dannen of Fast Company argued yesterday that "Augmented Reality Is Overblown". Dems fightin words, Chris.]]></description>
		<wfw:commentRss>http://transmogrifant.com/2009/11/03/is-augmented-reality-overblown/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Could video games replace advertising?</title>
		<link>http://transmogrifant.com/2009/11/02/could-video-games-replace-advertising/</link>
		<comments>http://transmogrifant.com/2009/11/02/could-video-games-replace-advertising/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 18:37:58 +0000</pubDate>
		<dc:creator>Thea</dc:creator>
				<category><![CDATA[advertising]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[The Future]]></category>
		<category><![CDATA[user interface]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://transmogrifant.com/?p=221</guid>
		<description><![CDATA[We now have technology that will let gamers virtually log in to real race tracks, during real races, and compete against pros from the comfort of their crumb-scattered couches. Gamers will pay (and probably well) for this privilege.]]></description>
		<wfw:commentRss>http://transmogrifant.com/2009/11/02/could-video-games-replace-advertising/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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