Category Archives: Experience Design
Whatever project you're working on now has one basic goal in common with DNA.
The work of Michael Johansson as a metaphor for UXD and interaction design.
You have a buttload of information and it's only getting harder and harder for the people who need it most to find. Here's a quick and dirty solution.
By Thea | Published: February 22, 2010
MIT’s Flyfire promises a lot of things. 3d digital displays. Ads that can stalk you in a dark alley. The most awesome UFO hoaxes ever. But will it replace fireworks? NEVER.
By Thea | Published: February 16, 2010
Can we make the old team dynamic apply to the unique challenges of digital?
By Thea | Published: February 11, 2010
Startopia, NFL Street, Black and Burnout 3: Takedown are just some of the titles that have known the pleasure of having Richard Franke's name in the credits.
By Thea | Published: February 10, 2010
In it's latest incarnation, electronic wallpaper is more practical than ever. Here's 10 things I would do with it.