Category Archives: futureworld
History and science fiction: their powers combined!
In which Thea proposes making history class more interesting by incorporating light sabers and shit.
Also posted in process Tagged culture, education, entertainment, generation omega, suggestions, the singularity, thoughts Leave a comment
They were fallible
“What were they?” They were fallible. They were emotional. They were self-centered and self-absorbed and judged every other thing through the lens of their own lives. They hated themselves, each other, me, you – though they never met you. They loved. They killed. They were billions of individuals, and never saw themselves as anything more. [...]
How robots are making us more human
In a world where the vast majority of information we encounter comes from people who, as far as we know, are just electrons, how do we determine humanness? And what happens when that doesn't work anymore?
Also posted in social media Tagged macro-organism, old media, social media, the singularity, thoughts Leave a comment
The Experience Points Economy
Experience points are quickly becoming as valuable as real money. What happens when they exceed it?
Also posted in advertising, augmented reality, games, social media Tagged advertising, augmented reality, culture, experience economy, macro-organism, retail, social gaming, social media, thoughts, video games 8 Comments
Email must die
We're all getting more connected all the time. More connections equals more communications. Too many communications and we get nothing else done.
Also posted in augmented reality, social media Tagged advertising, augmented reality, conversation economy, culture, macro-organism, social media, thoughts 1 Comment
How user experience design will kill the technology gap
As technology improves, so does its user interface.
Posted in futureworld Tagged design, generation omega, gestural interface, the singularity, user experience, user interface Leave a comment
The article as art form