Category Archives: futureworld
Driving, you suck and we hate you.
Driving sucks. And not in a guns-don't-kill-people-people-kill-people way, but in a holy-mother-of-god-I-just-caused-a-six-car-pileup-because-I-stopped-paying-attention-for-two-frakking-seconds kind of way.
Also posted in augmented reality Tagged augmented reality, cars, driving, experience design, HUD, suggestions Leave a comment
Rat Race 2020: “Let’s start with the assumption that people are amazing.”
Four-day work weeks? Wii Marketing? Robot slaves? What will work be like ten years from now?
Posted in futureworld Tagged experience economy, generation omega, thoughts, video games Leave a comment
Farmville 2020: Day of the Triffids
Its 2020. The building I live in has a vertical farm on the 5th floor deck. The garden is filled with sensors that make it a part of the larger Internet of Things. The sensors feed farming simulations that my neighbors and I play like a game. The garden feeds the people who play with [...]
Posted in futureworld Tagged 2012, culture, social gaming, social media, thoughts, triffids, user-generated content 2 Comments
Could video games replace advertising?
We now have technology that will let gamers virtually log in to real race tracks, during real races, and compete against pros from the comfort of their crumb-scattered couches. Gamers will pay (and probably well) for this privilege.
Also posted in advertising, augmented reality, games Tagged augmented reality, user interface, video games Leave a comment
You have no freaking idea how much I want glowing wallpaper