Category Archives: games
6 things you could do with mobile radar (that probably won’t kill anyone)
It's a great tool for telling how fast some guy pacing around in your office is going, robot armor and smart windshield HUDs. But what else could it be used for?
You have no freaking idea how much I want glowing wallpaper
In it's latest incarnation, electronic wallpaper is more practical than ever. Here's 10 things I would do with it.
Why creative people are really really really important
The rate of change and the level of complexity have come to a point where nothing is ever finished, because in between the prediction of a successful product and it's launch, everything's changed.
11 ways haptics will rock your digital world
And by "rock" I mean make it feel tingly.
What would a creative brief for a video game look like?
Advertising creative briefs (good ones anyway,) are an extremely effective starting point for a successful, relevant project. A brief for a video game should be the same thing.
The conversation economy, part 2: there is no conversation economy
I was wrong. As it turns out, conversations are just another kind of experience. I will now be using the term “experience economy”.
I like it better.
Joseph Pine on what consumers want | Video on TED.com.
The Experience Points Economy