Category Archives: games

The Experience Points Economy

Experience points are quickly becoming as valuable as real money. What happens when they exceed it?
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6 things you could do with mobile radar (that probably won’t kill anyone)

It's a great tool for telling how fast some guy pacing around in your office is going, robot armor and smart windshield HUDs. But what else could it be used for?
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You have no freaking idea how much I want glowing wallpaper

In it's latest incarnation, electronic wallpaper is more practical than ever. Here's 10 things I would do with it.
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Why creative people are really really really important

The rate of change and the level of complexity have come to a point where nothing is ever finished, because in between the prediction of a successful product and it's launch, everything's changed.
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11 ways haptics will rock your digital world

And by "rock" I mean make it feel tingly.
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10 predictions for the next decade

Space elevator? World peace? Robot brand ambassadors? Remember - you saw it here first.
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What would a creative brief for a video game look like?

Advertising creative briefs (good ones anyway,) are an extremely effective starting point for a successful, relevant project. A brief for a video game should be the same thing.
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The conversation economy, part 2: there is no conversation economy

I was wrong. As it turns out, conversations are just another kind of experience. I will now be using the term “experience economy”. I like it better. Joseph Pine on what consumers want | Video on TED.com.
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