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	<title>TRANSMOGRIFANT &#187; games</title>
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	<link>http://transmogrifant.com</link>
	<description>The dark alley where creativity and usability exchange black market goods</description>
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		<item>
		<title>Design lessons from getting married (and why we&#8217;ve been all flakey and lame for three months)</title>
		<link>http://transmogrifant.com/2010/06/02/design-lessons-from-getting-married-and-why-weve-been-all-flakey-and-lame-for-three-months/</link>
		<comments>http://transmogrifant.com/2010/06/02/design-lessons-from-getting-married-and-why-weve-been-all-flakey-and-lame-for-three-months/#comments</comments>
		<pubDate>Wed, 02 Jun 2010 16:10:27 +0000</pubDate>
		<dc:creator>Thea</dc:creator>
				<category><![CDATA[advertising]]></category>
		<category><![CDATA[Experience Design]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[web design]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://transmogrifant.com/?p=1679</guid>
		<description><![CDATA[We just got married. It was awesome. It was also the most massive, insane design project I've ever worked on.]]></description>
		<wfw:commentRss>http://transmogrifant.com/2010/06/02/design-lessons-from-getting-married-and-why-weve-been-all-flakey-and-lame-for-three-months/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The imagination mechanism</title>
		<link>http://transmogrifant.com/2010/03/31/the-imagination-mechanism/</link>
		<comments>http://transmogrifant.com/2010/03/31/the-imagination-mechanism/#comments</comments>
		<pubDate>Wed, 31 Mar 2010 16:39:52 +0000</pubDate>
		<dc:creator>Thea</dc:creator>
				<category><![CDATA[advertising]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[macro-organism]]></category>
		<category><![CDATA[old media]]></category>

		<guid isPermaLink="false">http://transmogrifant.com/?p=1637</guid>
		<description><![CDATA[In which Thea makes sweeping assumptions about religion and human history. Again.]]></description>
		<wfw:commentRss>http://transmogrifant.com/2010/03/31/the-imagination-mechanism/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>DNA, designer</title>
		<link>http://transmogrifant.com/2010/03/17/dna-designer/</link>
		<comments>http://transmogrifant.com/2010/03/17/dna-designer/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 03:45:38 +0000</pubDate>
		<dc:creator>Thea</dc:creator>
				<category><![CDATA[advertising]]></category>
		<category><![CDATA[Experience Design]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[web design]]></category>
		<category><![CDATA[biology]]></category>
		<category><![CDATA[brainstorming]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[user-generated content]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[viral marketing]]></category>

		<guid isPermaLink="false">http://transmogrifant.com/?p=1589</guid>
		<description><![CDATA[Whatever project you're working on now has one basic goal in common with DNA.]]></description>
		<wfw:commentRss>http://transmogrifant.com/2010/03/17/dna-designer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Experience Points Economy</title>
		<link>http://transmogrifant.com/2010/03/01/the-experience-points-economy/</link>
		<comments>http://transmogrifant.com/2010/03/01/the-experience-points-economy/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 17:30:48 +0000</pubDate>
		<dc:creator>Thea</dc:creator>
				<category><![CDATA[advertising]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[The Future]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[experience economy]]></category>
		<category><![CDATA[macro-organism]]></category>
		<category><![CDATA[retail]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://transmogrifant.com/?p=1505</guid>
		<description><![CDATA[Experience points are quickly becoming as valuable as real money. What happens when they exceed it?]]></description>
		<wfw:commentRss>http://transmogrifant.com/2010/03/01/the-experience-points-economy/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>6 things you could do with mobile radar (that probably won&#8217;t kill anyone)</title>
		<link>http://transmogrifant.com/2010/02/18/5-things-you-could-do-with-mobile-radar-that-probably-wont-kill-anyone/</link>
		<comments>http://transmogrifant.com/2010/02/18/5-things-you-could-do-with-mobile-radar-that-probably-wont-kill-anyone/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 20:52:18 +0000</pubDate>
		<dc:creator>Thea</dc:creator>
				<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[radar]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[zombies]]></category>

		<guid isPermaLink="false">http://transmogrifant.com/?p=1395</guid>
		<description><![CDATA[It's a great tool for telling how fast some guy pacing around in your office is going, robot armor and smart windshield HUDs. But what else could it be used for?]]></description>
		<wfw:commentRss>http://transmogrifant.com/2010/02/18/5-things-you-could-do-with-mobile-radar-that-probably-wont-kill-anyone/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>You have no freaking idea how much I want glowing wallpaper</title>
		<link>http://transmogrifant.com/2010/02/10/you-have-no-freaking-idea-how-much-i-want-glowing-wallpaper/</link>
		<comments>http://transmogrifant.com/2010/02/10/you-have-no-freaking-idea-how-much-i-want-glowing-wallpaper/#comments</comments>
		<pubDate>Thu, 11 Feb 2010 06:33:03 +0000</pubDate>
		<dc:creator>Thea</dc:creator>
				<category><![CDATA[Experience Design]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[The Future]]></category>
		<category><![CDATA[display]]></category>
		<category><![CDATA[electronic wallpaper]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[interior design]]></category>

		<guid isPermaLink="false">http://transmogrifant.com/?p=1364</guid>
		<description><![CDATA[In it's latest incarnation, electronic wallpaper is more practical than ever. Here's 10 things I would do with it.]]></description>
		<wfw:commentRss>http://transmogrifant.com/2010/02/10/you-have-no-freaking-idea-how-much-i-want-glowing-wallpaper/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Why creative people are really really really important</title>
		<link>http://transmogrifant.com/2010/02/05/why-creative-people-are-really-really-really-important/</link>
		<comments>http://transmogrifant.com/2010/02/05/why-creative-people-are-really-really-really-important/#comments</comments>
		<pubDate>Sat, 06 Feb 2010 06:38:06 +0000</pubDate>
		<dc:creator>Thea</dc:creator>
				<category><![CDATA[advertising]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[experience economy]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://transmogrifant.com/?p=1213</guid>
		<description><![CDATA[The rate of change and the level of complexity have come to a point where nothing is ever finished, because in between the prediction of a successful product and it's launch, everything's changed.]]></description>
		<wfw:commentRss>http://transmogrifant.com/2010/02/05/why-creative-people-are-really-really-really-important/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>11 ways haptics will rock your digital world</title>
		<link>http://transmogrifant.com/2009/12/05/11-ways-haptics-will-rock-your-digital-world/</link>
		<comments>http://transmogrifant.com/2009/12/05/11-ways-haptics-will-rock-your-digital-world/#comments</comments>
		<pubDate>Sat, 05 Dec 2009 08:52:31 +0000</pubDate>
		<dc:creator>Thea</dc:creator>
				<category><![CDATA[advertising]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Experience Design]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[brand engagement]]></category>
		<category><![CDATA[dynamic typography]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[fashion]]></category>
		<category><![CDATA[haptics]]></category>
		<category><![CDATA[pointing devices]]></category>
		<category><![CDATA[user interface]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://transmogrifant.com/?p=898</guid>
		<description><![CDATA[And by "rock" I mean make it feel tingly.]]></description>
		<wfw:commentRss>http://transmogrifant.com/2009/12/05/11-ways-haptics-will-rock-your-digital-world/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>10 predictions for the next decade</title>
		<link>http://transmogrifant.com/2009/11/26/10-predictions-for-the-next-decade/</link>
		<comments>http://transmogrifant.com/2009/11/26/10-predictions-for-the-next-decade/#comments</comments>
		<pubDate>Thu, 26 Nov 2009 19:28:57 +0000</pubDate>
		<dc:creator>Thea</dc:creator>
				<category><![CDATA[advertising]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[brand engagement]]></category>
		<category><![CDATA[conversation economy]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[experience economy]]></category>
		<category><![CDATA[fashion]]></category>
		<category><![CDATA[gestural interface]]></category>
		<category><![CDATA[habits]]></category>
		<category><![CDATA[identity]]></category>
		<category><![CDATA[macro-organism]]></category>
		<category><![CDATA[predictions]]></category>
		<category><![CDATA[retail]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[user interface]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://transmogrifant.com/?p=858</guid>
		<description><![CDATA[Space elevator? World peace? Robot brand ambassadors? Remember - you saw it here first.]]></description>
		<wfw:commentRss>http://transmogrifant.com/2009/11/26/10-predictions-for-the-next-decade/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>What would a creative brief for a video game look like?</title>
		<link>http://transmogrifant.com/2009/11/20/what-would-a-creative-brief-for-a-video-game-look-like/</link>
		<comments>http://transmogrifant.com/2009/11/20/what-would-a-creative-brief-for-a-video-game-look-like/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 23:31:15 +0000</pubDate>
		<dc:creator>Thea</dc:creator>
				<category><![CDATA[advertising]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[brainstorming]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[making]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://transmogrifant.com/?p=844</guid>
		<description><![CDATA[Advertising creative briefs (good ones anyway,) are an extremely effective starting point for a successful, relevant project. A brief for a video game should be the same thing.]]></description>
		<wfw:commentRss>http://transmogrifant.com/2009/11/20/what-would-a-creative-brief-for-a-video-game-look-like/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
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