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	<title>TRANSMOGRIFANT &#187; social media</title>
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	<link>http://transmogrifant.com</link>
	<description>The dark alley where creativity and usability exchange black market goods</description>
	<lastBuildDate>Tue, 08 Nov 2011 01:31:42 +0000</lastBuildDate>
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		<item>
		<title>How is a social network like a laser?</title>
		<link>http://transmogrifant.com/2011/03/29/how-is-a-social-network-like-a-laser/</link>
		<comments>http://transmogrifant.com/2011/03/29/how-is-a-social-network-like-a-laser/#comments</comments>
		<pubDate>Wed, 30 Mar 2011 05:39:58 +0000</pubDate>
		<dc:creator>Thea</dc:creator>
				<category><![CDATA[social media]]></category>
		<category><![CDATA[lasers]]></category>

		<guid isPermaLink="false">http://transmogrifant.com/?p=1786</guid>
		<description><![CDATA[Vik Sohal, co-founder of Pixelux Entertainment, shares his thoughts.]]></description>
		<wfw:commentRss>http://transmogrifant.com/2011/03/29/how-is-a-social-network-like-a-laser/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>DNA, designer</title>
		<link>http://transmogrifant.com/2010/03/17/dna-designer/</link>
		<comments>http://transmogrifant.com/2010/03/17/dna-designer/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 03:45:38 +0000</pubDate>
		<dc:creator>Thea</dc:creator>
				<category><![CDATA[advertising]]></category>
		<category><![CDATA[Experience Design]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[web design]]></category>
		<category><![CDATA[biology]]></category>
		<category><![CDATA[brainstorming]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[user-generated content]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[viral marketing]]></category>

		<guid isPermaLink="false">http://transmogrifant.com/?p=1589</guid>
		<description><![CDATA[Whatever project you're working on now has one basic goal in common with DNA.]]></description>
		<wfw:commentRss>http://transmogrifant.com/2010/03/17/dna-designer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How robots are making us more human</title>
		<link>http://transmogrifant.com/2010/03/04/how-robots-are-making-us-more-human/</link>
		<comments>http://transmogrifant.com/2010/03/04/how-robots-are-making-us-more-human/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 06:02:38 +0000</pubDate>
		<dc:creator>Thea</dc:creator>
				<category><![CDATA[social media]]></category>
		<category><![CDATA[The Future]]></category>
		<category><![CDATA[macro-organism]]></category>
		<category><![CDATA[old media]]></category>
		<category><![CDATA[the singularity]]></category>

		<guid isPermaLink="false">http://transmogrifant.com/?p=94</guid>
		<description><![CDATA[In a world where the vast majority of information we encounter comes from people who, as far as we know, are just electrons, how do we determine humanness? And what happens when that doesn't work anymore?]]></description>
		<wfw:commentRss>http://transmogrifant.com/2010/03/04/how-robots-are-making-us-more-human/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Experience Points Economy</title>
		<link>http://transmogrifant.com/2010/03/01/the-experience-points-economy/</link>
		<comments>http://transmogrifant.com/2010/03/01/the-experience-points-economy/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 17:30:48 +0000</pubDate>
		<dc:creator>Thea</dc:creator>
				<category><![CDATA[advertising]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[The Future]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[experience economy]]></category>
		<category><![CDATA[macro-organism]]></category>
		<category><![CDATA[retail]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://transmogrifant.com/?p=1505</guid>
		<description><![CDATA[Experience points are quickly becoming as valuable as real money. What happens when they exceed it?]]></description>
		<wfw:commentRss>http://transmogrifant.com/2010/03/01/the-experience-points-economy/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Email must die</title>
		<link>http://transmogrifant.com/2010/02/28/email-must-die/</link>
		<comments>http://transmogrifant.com/2010/02/28/email-must-die/#comments</comments>
		<pubDate>Sun, 28 Feb 2010 19:12:24 +0000</pubDate>
		<dc:creator>Thea</dc:creator>
				<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[The Future]]></category>
		<category><![CDATA[conversation economy]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[macro-organism]]></category>

		<guid isPermaLink="false">http://transmogrifant.com/?p=1530</guid>
		<description><![CDATA[We're all getting more connected all the time. More connections equals more communications. Too many communications and we get nothing else done.]]></description>
		<wfw:commentRss>http://transmogrifant.com/2010/02/28/email-must-die/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Why creative people are really really really important</title>
		<link>http://transmogrifant.com/2010/02/05/why-creative-people-are-really-really-really-important/</link>
		<comments>http://transmogrifant.com/2010/02/05/why-creative-people-are-really-really-really-important/#comments</comments>
		<pubDate>Sat, 06 Feb 2010 06:38:06 +0000</pubDate>
		<dc:creator>Thea</dc:creator>
				<category><![CDATA[advertising]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[experience economy]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://transmogrifant.com/?p=1213</guid>
		<description><![CDATA[The rate of change and the level of complexity have come to a point where nothing is ever finished, because in between the prediction of a successful product and it's launch, everything's changed.]]></description>
		<wfw:commentRss>http://transmogrifant.com/2010/02/05/why-creative-people-are-really-really-really-important/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Farmville vs. Everything</title>
		<link>http://transmogrifant.com/2009/12/18/farmville-vs-everything/</link>
		<comments>http://transmogrifant.com/2009/12/18/farmville-vs-everything/#comments</comments>
		<pubDate>Sat, 19 Dec 2009 03:51:33 +0000</pubDate>
		<dc:creator>Gary Boodhoo</dc:creator>
				<category><![CDATA[social media]]></category>
		<category><![CDATA[data driven design]]></category>
		<category><![CDATA[infographic]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[zynga]]></category>

		<guid isPermaLink="false">http://transmogrifant.com/?p=1027</guid>
		<description><![CDATA[Farmville vs. Everything. 2004 - present day]]></description>
		<wfw:commentRss>http://transmogrifant.com/2009/12/18/farmville-vs-everything/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>On privacy, and why you&#8217;re better off without it</title>
		<link>http://transmogrifant.com/2009/12/08/on-privacy-and-why-youre-better-off-without-it/</link>
		<comments>http://transmogrifant.com/2009/12/08/on-privacy-and-why-youre-better-off-without-it/#comments</comments>
		<pubDate>Tue, 08 Dec 2009 21:30:53 +0000</pubDate>
		<dc:creator>Thea</dc:creator>
				<category><![CDATA[social media]]></category>
		<category><![CDATA[conversation economy]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[identity]]></category>
		<category><![CDATA[macro-organism]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[systems]]></category>
		<category><![CDATA[user-generated content]]></category>

		<guid isPermaLink="false">http://transmogrifant.com/?p=891</guid>
		<description><![CDATA[The fact is, this isn't some dystopian future where a single entity has the dirt on all of us. We all have the dirt on all of us.]]></description>
		<wfw:commentRss>http://transmogrifant.com/2009/12/08/on-privacy-and-why-youre-better-off-without-it/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>10 predictions for the next decade</title>
		<link>http://transmogrifant.com/2009/11/26/10-predictions-for-the-next-decade/</link>
		<comments>http://transmogrifant.com/2009/11/26/10-predictions-for-the-next-decade/#comments</comments>
		<pubDate>Thu, 26 Nov 2009 19:28:57 +0000</pubDate>
		<dc:creator>Thea</dc:creator>
				<category><![CDATA[advertising]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[brand engagement]]></category>
		<category><![CDATA[conversation economy]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[experience economy]]></category>
		<category><![CDATA[fashion]]></category>
		<category><![CDATA[gestural interface]]></category>
		<category><![CDATA[habits]]></category>
		<category><![CDATA[identity]]></category>
		<category><![CDATA[macro-organism]]></category>
		<category><![CDATA[predictions]]></category>
		<category><![CDATA[retail]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[user interface]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://transmogrifant.com/?p=858</guid>
		<description><![CDATA[Space elevator? World peace? Robot brand ambassadors? Remember - you saw it here first.]]></description>
		<wfw:commentRss>http://transmogrifant.com/2009/11/26/10-predictions-for-the-next-decade/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>The conversation economy, part 2: there is no conversation economy</title>
		<link>http://transmogrifant.com/2009/11/18/the-conversation-economy-part-2-there-is-no-conversation-economy/</link>
		<comments>http://transmogrifant.com/2009/11/18/the-conversation-economy-part-2-there-is-no-conversation-economy/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 19:16:04 +0000</pubDate>
		<dc:creator>Thea</dc:creator>
				<category><![CDATA[advertising]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Experience Design]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[web design]]></category>
		<category><![CDATA[brand engagement]]></category>
		<category><![CDATA[conversation economy]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[experience economy]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[user interface]]></category>
		<category><![CDATA[user-generated content]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://transmogrifant.com/?p=823</guid>
		<description><![CDATA[I was wrong. As it turns out, conversations are just another kind of experience. I will now be using the term &#8220;experience economy&#8221;. I like it better. Joseph Pine on what consumers want &#124; Video on TED.com.]]></description>
		<wfw:commentRss>http://transmogrifant.com/2009/11/18/the-conversation-economy-part-2-there-is-no-conversation-economy/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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