Category Archives: uncategorized
%*#!ing mixed feelings on profanity
Crap%*#!er. Just think about that word. Its hilarious! Come on.
EA Criterion designer Richard Franke on zombies, gamers, and “shiny brightly coloured things”
Startopia, NFL Street, Black and Burnout 3: Takedown are just some of the titles that have known the pleasure of having Richard Franke's name in the credits.
Posted in uncategorized Tagged Bejewelled Blitz, EA, experience design, game design, interview, Popcap, social gaming, triffids, user experience, video games, zombies Leave a comment
How our machines are making humans who can make better machines
In which Thea watches all of Battlestar Galactica in one three-week sitting.
Posted in uncategorized Tagged culture, generation omega, robots, technology, thoughts Leave a comment
A napping UX win
There's really only one thing to blog about on a cold, stormy day, waiting for the dryer to finish so you can curl up in some warm pajamas with a hot chocolate and finish reading Diamond Age: a cozy, space-age sleeping cocoon.
Designers, ask yourself: “What would bacteria do?”
Two geeks, after nine hours in the air, one missed connecting flight home, and two Coronas, stuck in Calgary. Someone, inevitably, brings up programmable nanotech.
Decoding digital art – and the nature of art itself – at the V+A
Thoughts on the digital art exhibit at V&A from Thea, Gary, and Richard Franke of EA Criterion.
Posted in uncategorized Tagged data driven design, entertainment, gestural interface, infographic, installation, interactive art, Processing, review 1 Comment
New swarm display could replace fireworks – if it exploded