Tag Archives: entertainment

You have no freaking idea how much I want glowing wallpaper

In it's latest incarnation, electronic wallpaper is more practical than ever. Here's 10 things I would do with it.
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Every other unboxing video ever has just been totally pwned by ninjas

It's a video with ninjas. Just freakin click it.
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Decoding digital art – and the nature of art itself – at the V+A

Thoughts on the digital art exhibit at V&A from Thea, Gary, and Richard Franke of EA Criterion.
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11 ways haptics will rock your digital world

And by "rock" I mean make it feel tingly.
Posted in advertising, augmented reality, Experience Design, games | Also tagged , , , , , , | 1 Comment

TV? Is that you? Weird running into you here. Uh… well, this is awkward.

I'm sure there's someone still out there for you. Someone who appreciates you, who doesn't mind limited news viewpoints and endless reality programming. There will always be people who enjoy being in a near-comatose state for hours at a time.
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What would a creative brief for a video game look like?

Advertising creative briefs (good ones anyway,) are an extremely effective starting point for a successful, relevant project. A brief for a video game should be the same thing.
Posted in advertising, games, process | Also tagged , , , , , | 4 Comments

The conversation economy, part 2: there is no conversation economy

I was wrong. As it turns out, conversations are just another kind of experience. I will now be using the term “experience economy”. I like it better. Joseph Pine on what consumers want | Video on TED.com.
Posted in advertising, augmented reality, Experience Design, games, process, social media, web design | Also tagged , , , , , , , , | 3 Comments