Tag Archives: experience design
EA Criterion designer Richard Franke on zombies, gamers, and “shiny brightly coloured things”
Startopia, NFL Street, Black and Burnout 3: Takedown are just some of the titles that have known the pleasure of having Richard Franke's name in the credits.
Also tagged Bejewelled Blitz, EA, game design, interview, Popcap, social gaming, triffids, user experience, video games, zombies Leave a comment
You have no freaking idea how much I want glowing wallpaper
In it's latest incarnation, electronic wallpaper is more practical than ever. Here's 10 things I would do with it.
Also tagged display, electronic wallpaper, entertainment, interior design, suggestions Leave a comment
Driving, you suck and we hate you.
Driving sucks. And not in a guns-don't-kill-people-people-kill-people way, but in a holy-mother-of-god-I-just-caused-a-six-car-pileup-because-I-stopped-paying-attention-for-two-frakking-seconds kind of way.
Also tagged augmented reality, cars, driving, HUD, suggestions Leave a comment
A napping UX win
There's really only one thing to blog about on a cold, stormy day, waiting for the dryer to finish so you can curl up in some warm pajamas with a hot chocolate and finish reading Diamond Age: a cozy, space-age sleeping cocoon.
Also tagged fashion, product design 1 Comment
The best advertising doesn’t sell. It makes stuff better.
Advertising sucks. The ads you think don't suck have parts that aren't advertising, and those are the parts that don't suck.
Also tagged advertising, experience economy, retail, suggestions Leave a comment
The rise of infographics and the future of search
The kind of search you can use when you don't know exactly what you're looking for. Which Google sucks at.
Also tagged creativity, data driven design, education, google, infographic, user interface, web design 2 Comments
New swarm display could replace fireworks – if it exploded