Tag Archives: making
By Thea | Published: March 30, 2010
Problems arise when the "why" of a design differs from the "why" of the project as a whole.
By Thea | Published: March 25, 2010
Thea's personal vendetta against using spreadsheets to write content continues.
By Thea | Published: December 19, 2009
Yes, I know I actually spend more time reading my own blog than anyone else's because I'm a self-absorbed egomaniac copywriter. But you should still check these guys out.
By Thea | Published: November 20, 2009
Advertising creative briefs (good ones anyway,) are an extremely effective starting point for a successful, relevant project. A brief for a video game should be the same thing.
By Gary Boodhoo | Published: November 17, 2009
I’ve worked on videogames for the past nine years and on every one of these projects, scheduling was a fundamental issue. Maybe you’ve been there too; where it feels like there are two shifts. During the daytime shift, people talk about stuff and during the night shift (ooh taco truck tonight!) the people who talked […]