<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>TRANSMOGRIFANT &#187; social gaming</title>
	<atom:link href="http://transmogrifant.com/tag/social-gaming/feed/" rel="self" type="application/rss+xml" />
	<link>http://transmogrifant.com</link>
	<description>The dark alley where creativity and usability exchange black market goods</description>
	<lastBuildDate>Tue, 08 Nov 2011 01:31:42 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	
		<item>
		<title>The Experience Points Economy</title>
		<link>http://transmogrifant.com/2010/03/01/the-experience-points-economy/</link>
		<comments>http://transmogrifant.com/2010/03/01/the-experience-points-economy/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 17:30:48 +0000</pubDate>
		<dc:creator>Thea</dc:creator>
				<category><![CDATA[advertising]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[The Future]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[experience economy]]></category>
		<category><![CDATA[macro-organism]]></category>
		<category><![CDATA[retail]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://transmogrifant.com/?p=1505</guid>
		<description><![CDATA[Experience points are quickly becoming as valuable as real money. What happens when they exceed it?]]></description>
		<wfw:commentRss>http://transmogrifant.com/2010/03/01/the-experience-points-economy/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>EA Criterion designer Richard Franke on zombies, gamers, and &#8220;shiny brightly coloured things&#8221;</title>
		<link>http://transmogrifant.com/2010/02/11/ea-criterion-designer-richard-franke-on-zombies-gamers-and-shiny-brightly-coloured-things/</link>
		<comments>http://transmogrifant.com/2010/02/11/ea-criterion-designer-richard-franke-on-zombies-gamers-and-shiny-brightly-coloured-things/#comments</comments>
		<pubDate>Thu, 11 Feb 2010 16:00:49 +0000</pubDate>
		<dc:creator>Thea</dc:creator>
				<category><![CDATA[Experience Design]]></category>
		<category><![CDATA[Bejewelled Blitz]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[Popcap]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[triffids]]></category>
		<category><![CDATA[user experience]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[zombies]]></category>

		<guid isPermaLink="false">http://transmogrifant.com/?p=1339</guid>
		<description><![CDATA[Startopia, NFL Street, Black and Burnout 3: Takedown are just some of the titles that have known the pleasure of having Richard Franke's name in the credits. ]]></description>
		<wfw:commentRss>http://transmogrifant.com/2010/02/11/ea-criterion-designer-richard-franke-on-zombies-gamers-and-shiny-brightly-coloured-things/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Why creative people are really really really important</title>
		<link>http://transmogrifant.com/2010/02/05/why-creative-people-are-really-really-really-important/</link>
		<comments>http://transmogrifant.com/2010/02/05/why-creative-people-are-really-really-really-important/#comments</comments>
		<pubDate>Sat, 06 Feb 2010 06:38:06 +0000</pubDate>
		<dc:creator>Thea</dc:creator>
				<category><![CDATA[advertising]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[experience economy]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://transmogrifant.com/?p=1213</guid>
		<description><![CDATA[The rate of change and the level of complexity have come to a point where nothing is ever finished, because in between the prediction of a successful product and it's launch, everything's changed.]]></description>
		<wfw:commentRss>http://transmogrifant.com/2010/02/05/why-creative-people-are-really-really-really-important/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Farmville 2020: Day of the Triffids</title>
		<link>http://transmogrifant.com/2010/01/10/farmville-2020-day-of-the-triffids/</link>
		<comments>http://transmogrifant.com/2010/01/10/farmville-2020-day-of-the-triffids/#comments</comments>
		<pubDate>Sun, 10 Jan 2010 22:37:31 +0000</pubDate>
		<dc:creator>Gary Boodhoo</dc:creator>
				<category><![CDATA[The Future]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[triffids]]></category>
		<category><![CDATA[user-generated content]]></category>

		<guid isPermaLink="false">http://transmogrifant.com/?p=1179</guid>
		<description><![CDATA[Its 2020. The building I live in has a vertical farm on the 5th floor deck. The garden is filled with sensors that make it a part of the larger Internet of Things. The sensors feed farming simulations that my neighbors and I play like a game. The garden feeds the people who play with [...]]]></description>
		<wfw:commentRss>http://transmogrifant.com/2010/01/10/farmville-2020-day-of-the-triffids/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>What casual gaming can teach us about educating underprivileged women</title>
		<link>http://transmogrifant.com/2009/12/22/what-casual-gaming-can-teach-us-about-educating-underprivileged-women/</link>
		<comments>http://transmogrifant.com/2009/12/22/what-casual-gaming-can-teach-us-about-educating-underprivileged-women/#comments</comments>
		<pubDate>Tue, 22 Dec 2009 19:51:08 +0000</pubDate>
		<dc:creator>Thea</dc:creator>
				<category><![CDATA[uncategorized]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[generation omega]]></category>
		<category><![CDATA[social gaming]]></category>

		<guid isPermaLink="false">http://transmogrifant.com/?p=1137</guid>
		<description><![CDATA[Getting women to school has been the challenge that organizations like The Girl Effect have been contemplating for years. But maybe the answer isn't school at all.]]></description>
		<wfw:commentRss>http://transmogrifant.com/2009/12/22/what-casual-gaming-can-teach-us-about-educating-underprivileged-women/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Farmville vs. Everything</title>
		<link>http://transmogrifant.com/2009/12/18/farmville-vs-everything/</link>
		<comments>http://transmogrifant.com/2009/12/18/farmville-vs-everything/#comments</comments>
		<pubDate>Sat, 19 Dec 2009 03:51:33 +0000</pubDate>
		<dc:creator>Gary Boodhoo</dc:creator>
				<category><![CDATA[social media]]></category>
		<category><![CDATA[data driven design]]></category>
		<category><![CDATA[infographic]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[zynga]]></category>

		<guid isPermaLink="false">http://transmogrifant.com/?p=1027</guid>
		<description><![CDATA[Farmville vs. Everything. 2004 - present day]]></description>
		<wfw:commentRss>http://transmogrifant.com/2009/12/18/farmville-vs-everything/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Stuff we make makes stuff more fun.</title>
		<link>http://transmogrifant.com/2009/12/11/how-user-generated-noun-makes-plural-noun-more-adjective/</link>
		<comments>http://transmogrifant.com/2009/12/11/how-user-generated-noun-makes-plural-noun-more-adjective/#comments</comments>
		<pubDate>Sat, 12 Dec 2009 05:32:50 +0000</pubDate>
		<dc:creator>Thea</dc:creator>
				<category><![CDATA[uncategorized]]></category>
		<category><![CDATA[brand engagement]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[user-generated content]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[viral marketing]]></category>
		<category><![CDATA[web design]]></category>
		<category><![CDATA[zynga]]></category>

		<guid isPermaLink="false">http://transmogrifant.com/?p=939</guid>
		<description><![CDATA[Games that people are still playing after decades have something in common: user-generated content.]]></description>
		<wfw:commentRss>http://transmogrifant.com/2009/12/11/how-user-generated-noun-makes-plural-noun-more-adjective/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>10 predictions for the next decade</title>
		<link>http://transmogrifant.com/2009/11/26/10-predictions-for-the-next-decade/</link>
		<comments>http://transmogrifant.com/2009/11/26/10-predictions-for-the-next-decade/#comments</comments>
		<pubDate>Thu, 26 Nov 2009 19:28:57 +0000</pubDate>
		<dc:creator>Thea</dc:creator>
				<category><![CDATA[advertising]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[brand engagement]]></category>
		<category><![CDATA[conversation economy]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[experience economy]]></category>
		<category><![CDATA[fashion]]></category>
		<category><![CDATA[gestural interface]]></category>
		<category><![CDATA[habits]]></category>
		<category><![CDATA[identity]]></category>
		<category><![CDATA[macro-organism]]></category>
		<category><![CDATA[predictions]]></category>
		<category><![CDATA[retail]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[user interface]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://transmogrifant.com/?p=858</guid>
		<description><![CDATA[Space elevator? World peace? Robot brand ambassadors? Remember - you saw it here first.]]></description>
		<wfw:commentRss>http://transmogrifant.com/2009/11/26/10-predictions-for-the-next-decade/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>The conversation economy, part 2: there is no conversation economy</title>
		<link>http://transmogrifant.com/2009/11/18/the-conversation-economy-part-2-there-is-no-conversation-economy/</link>
		<comments>http://transmogrifant.com/2009/11/18/the-conversation-economy-part-2-there-is-no-conversation-economy/#comments</comments>
		<pubDate>Wed, 18 Nov 2009 19:16:04 +0000</pubDate>
		<dc:creator>Thea</dc:creator>
				<category><![CDATA[advertising]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Experience Design]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[web design]]></category>
		<category><![CDATA[brand engagement]]></category>
		<category><![CDATA[conversation economy]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[experience economy]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[user interface]]></category>
		<category><![CDATA[user-generated content]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://transmogrifant.com/?p=823</guid>
		<description><![CDATA[I was wrong. As it turns out, conversations are just another kind of experience. I will now be using the term &#8220;experience economy&#8221;. I like it better. Joseph Pine on what consumers want &#124; Video on TED.com.]]></description>
		<wfw:commentRss>http://transmogrifant.com/2009/11/18/the-conversation-economy-part-2-there-is-no-conversation-economy/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Millions of players, millions of opportunities to destroy the moral fiber of America.</title>
		<link>http://transmogrifant.com/2009/11/06/millions-of-players-millions-of-opportunities-to-destroy-the-moral-fiber-of-america/</link>
		<comments>http://transmogrifant.com/2009/11/06/millions-of-players-millions-of-opportunities-to-destroy-the-moral-fiber-of-america/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 23:46:11 +0000</pubDate>
		<dc:creator>Thea</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[zynga]]></category>

		<guid isPermaLink="false">http://transmogrifant.com/?p=427</guid>
		<description><![CDATA[When it was just teenagers and fat people playing games, America complained nonstop about gore, hookers, and questionable ethics promoted by the industry for the sake of what some would call &#8220;fun&#8221;. But now, with casual games reaching every asshole with an internet connection, where are these supposed moral voices? The moms? The feminists? The [...]]]></description>
		<wfw:commentRss>http://transmogrifant.com/2009/11/06/millions-of-players-millions-of-opportunities-to-destroy-the-moral-fiber-of-america/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

