Tag Archives: user-generated content

DNA, designer

Whatever project you're working on now has one basic goal in common with DNA.
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Vizio’s Superbowl ad by Venables Bell + Partners, and why it made us feel sad and awkward

TV, you're like the dude who keeps hanging out in front of the high school after everyone you know has graduated. Move on. Stop trying to be something you're not.
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Every other unboxing video ever has just been totally pwned by ninjas

It's a video with ninjas. Just freakin click it.
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Farmville 2020: Day of the Triffids

Its 2020. The building I live in has a vertical farm on the 5th floor deck. The garden is filled with sensors that make it a part of the larger Internet of Things. The sensors feed farming simulations that my neighbors and I play like a game. The garden feeds the people who play with […]
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Stuff we make makes stuff more fun.

Games that people are still playing after decades have something in common: user-generated content.
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On privacy, and why you’re better off without it

The fact is, this isn't some dystopian future where a single entity has the dirt on all of us. We all have the dirt on all of us.
Posted in social media | Also tagged , , , , , | 2 Comments

The conversation economy, part 2: there is no conversation economy

I was wrong. As it turns out, conversations are just another kind of experience. I will now be using the term “experience economy”. I like it better. Joseph Pine on what consumers want | Video on TED.com.
Posted in advertising, augmented reality, Experience Design, games, process, social media, web design | Also tagged , , , , , , , , | 3 Comments