Tag Archives: video games
By Thea | Published: June 2, 2010
We just got married. It was awesome. It was also the most massive, insane design project I've ever worked on.
By Thea | Published: March 17, 2010
Whatever project you're working on now has one basic goal in common with DNA.
By Thea | Published: March 1, 2010
Experience points are quickly becoming as valuable as real money. What happens when they exceed it?
By Thea | Published: February 18, 2010
It's a great tool for telling how fast some guy pacing around in your office is going, robot armor and smart windshield HUDs. But what else could it be used for?
By Thea | Published: February 11, 2010
Startopia, NFL Street, Black and Burnout 3: Takedown are just some of the titles that have known the pleasure of having Richard Franke's name in the credits.
By Thea | Published: February 5, 2010
The rate of change and the level of complexity have come to a point where nothing is ever finished, because in between the prediction of a successful product and it's launch, everything's changed.
By Thea | Published: January 19, 2010
Four-day work weeks? Wii Marketing? Robot slaves? What will work be like ten years from now?