Tag Archives: video games

Design lessons from getting married (and why we’ve been all flakey and lame for three months)

We just got married. It was awesome. It was also the most massive, insane design project I've ever worked on.
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DNA, designer

Whatever project you're working on now has one basic goal in common with DNA.
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The Experience Points Economy

Experience points are quickly becoming as valuable as real money. What happens when they exceed it?
Posted in advertising, augmented reality, games, social media, The Future | Also tagged , , , , | 8 Comments

6 things you could do with mobile radar (that probably won’t kill anyone)

It's a great tool for telling how fast some guy pacing around in your office is going, robot armor and smart windshield HUDs. But what else could it be used for?
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EA Criterion designer Richard Franke on zombies, gamers, and “shiny brightly coloured things”

Startopia, NFL Street, Black and Burnout 3: Takedown are just some of the titles that have known the pleasure of having Richard Franke's name in the credits.
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Why creative people are really really really important

The rate of change and the level of complexity have come to a point where nothing is ever finished, because in between the prediction of a successful product and it's launch, everything's changed.
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Rat Race 2020: “Let’s start with the assumption that people are amazing.”

Four-day work weeks? Wii Marketing? Robot slaves? What will work be like ten years from now?
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