Contributors
Tag Archives: video games
DNA, designer
Whatever project you're working on now has one basic goal in common with DNA.
Posted in advertising, Experience Design, games, process, social media, web design Also tagged biology, brainstorming, creativity, design, strategy, user-generated content, viral marketing, web design Leave a comment
The Experience Points Economy
Experience points are quickly becoming as valuable as real money. What happens when they exceed it?
Posted in advertising, augmented reality, games, social media, The Future Also tagged culture, experience economy, macro-organism, retail, social gaming 8 Comments
6 things you could do with mobile radar (that probably won’t kill anyone)
It's a great tool for telling how fast some guy pacing around in your office is going, robot armor and smart windshield HUDs. But what else could it be used for?
Posted in augmented reality, games Also tagged entertainment, mobile, radar, zombies Leave a comment
EA Criterion designer Richard Franke on zombies, gamers, and “shiny brightly coloured things”
Startopia, NFL Street, Black and Burnout 3: Takedown are just some of the titles that have known the pleasure of having Richard Franke's name in the credits.
Posted in Experience Design Also tagged Bejewelled Blitz, EA, game design, interview, Popcap, social gaming, triffids, user experience, zombies Leave a comment
Why creative people are really really really important
The rate of change and the level of complexity have come to a point where nothing is ever finished, because in between the prediction of a successful product and it's launch, everything's changed.
Posted in advertising, games, social media Also tagged creativity, experience economy, social gaming 2 Comments
Rat Race 2020: “Let’s start with the assumption that people are amazing.”
Four-day work weeks? Wii Marketing? Robot slaves? What will work be like ten years from now?
Design lessons from getting married (and why we’ve been all flakey and lame for three months)