Tag Archives: video games
6 things you could do with mobile radar (that probably won’t kill anyone)
It's a great tool for telling how fast some guy pacing around in your office is going, robot armor and smart windshield HUDs. But what else could it be used for?
Also tagged augmented reality, entertainment, mobile, radar, suggestions, zombies Leave a comment
EA Criterion designer Richard Franke on zombies, gamers, and “shiny brightly coloured things”
Startopia, NFL Street, Black and Burnout 3: Takedown are just some of the titles that have known the pleasure of having Richard Franke's name in the credits.
Also tagged Bejewelled Blitz, EA, experience design, game design, interview, Popcap, social gaming, triffids, user experience, zombies Leave a comment
Why creative people are really really really important
The rate of change and the level of complexity have come to a point where nothing is ever finished, because in between the prediction of a successful product and it's launch, everything's changed.
Also tagged advertising, creativity, experience economy, social gaming, social media, thoughts 2 Comments
Rat Race 2020: “Let’s start with the assumption that people are amazing.”
Four-day work weeks? Wii Marketing? Robot slaves? What will work be like ten years from now?
Also tagged experience economy, generation omega, thoughts Leave a comment
Stuff we make makes stuff more fun.
Games that people are still playing after decades have something in common: user-generated content.
11 ways haptics will rock your digital world
And by "rock" I mean make it feel tingly.
The Experience Points Economy