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	<title>TRANSMOGRIFANT &#187; video games</title>
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	<link>http://transmogrifant.com</link>
	<description>The dark alley where creativity and usability exchange black market goods</description>
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		<item>
		<title>Design lessons from getting married (and why we&#8217;ve been all flakey and lame for three months)</title>
		<link>http://transmogrifant.com/2010/06/02/design-lessons-from-getting-married-and-why-weve-been-all-flakey-and-lame-for-three-months/</link>
		<comments>http://transmogrifant.com/2010/06/02/design-lessons-from-getting-married-and-why-weve-been-all-flakey-and-lame-for-three-months/#comments</comments>
		<pubDate>Wed, 02 Jun 2010 16:10:27 +0000</pubDate>
		<dc:creator>Thea</dc:creator>
				<category><![CDATA[advertising]]></category>
		<category><![CDATA[Experience Design]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[web design]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://transmogrifant.com/?p=1679</guid>
		<description><![CDATA[We just got married. It was awesome. It was also the most massive, insane design project I've ever worked on.]]></description>
		<wfw:commentRss>http://transmogrifant.com/2010/06/02/design-lessons-from-getting-married-and-why-weve-been-all-flakey-and-lame-for-three-months/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>DNA, designer</title>
		<link>http://transmogrifant.com/2010/03/17/dna-designer/</link>
		<comments>http://transmogrifant.com/2010/03/17/dna-designer/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 03:45:38 +0000</pubDate>
		<dc:creator>Thea</dc:creator>
				<category><![CDATA[advertising]]></category>
		<category><![CDATA[Experience Design]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[web design]]></category>
		<category><![CDATA[biology]]></category>
		<category><![CDATA[brainstorming]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[user-generated content]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[viral marketing]]></category>

		<guid isPermaLink="false">http://transmogrifant.com/?p=1589</guid>
		<description><![CDATA[Whatever project you're working on now has one basic goal in common with DNA.]]></description>
		<wfw:commentRss>http://transmogrifant.com/2010/03/17/dna-designer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Experience Points Economy</title>
		<link>http://transmogrifant.com/2010/03/01/the-experience-points-economy/</link>
		<comments>http://transmogrifant.com/2010/03/01/the-experience-points-economy/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 17:30:48 +0000</pubDate>
		<dc:creator>Thea</dc:creator>
				<category><![CDATA[advertising]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[The Future]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[experience economy]]></category>
		<category><![CDATA[macro-organism]]></category>
		<category><![CDATA[retail]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://transmogrifant.com/?p=1505</guid>
		<description><![CDATA[Experience points are quickly becoming as valuable as real money. What happens when they exceed it?]]></description>
		<wfw:commentRss>http://transmogrifant.com/2010/03/01/the-experience-points-economy/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>6 things you could do with mobile radar (that probably won&#8217;t kill anyone)</title>
		<link>http://transmogrifant.com/2010/02/18/5-things-you-could-do-with-mobile-radar-that-probably-wont-kill-anyone/</link>
		<comments>http://transmogrifant.com/2010/02/18/5-things-you-could-do-with-mobile-radar-that-probably-wont-kill-anyone/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 20:52:18 +0000</pubDate>
		<dc:creator>Thea</dc:creator>
				<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[radar]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[zombies]]></category>

		<guid isPermaLink="false">http://transmogrifant.com/?p=1395</guid>
		<description><![CDATA[It's a great tool for telling how fast some guy pacing around in your office is going, robot armor and smart windshield HUDs. But what else could it be used for?]]></description>
		<wfw:commentRss>http://transmogrifant.com/2010/02/18/5-things-you-could-do-with-mobile-radar-that-probably-wont-kill-anyone/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>EA Criterion designer Richard Franke on zombies, gamers, and &#8220;shiny brightly coloured things&#8221;</title>
		<link>http://transmogrifant.com/2010/02/11/ea-criterion-designer-richard-franke-on-zombies-gamers-and-shiny-brightly-coloured-things/</link>
		<comments>http://transmogrifant.com/2010/02/11/ea-criterion-designer-richard-franke-on-zombies-gamers-and-shiny-brightly-coloured-things/#comments</comments>
		<pubDate>Thu, 11 Feb 2010 16:00:49 +0000</pubDate>
		<dc:creator>Thea</dc:creator>
				<category><![CDATA[Experience Design]]></category>
		<category><![CDATA[Bejewelled Blitz]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[Popcap]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[triffids]]></category>
		<category><![CDATA[user experience]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[zombies]]></category>

		<guid isPermaLink="false">http://transmogrifant.com/?p=1339</guid>
		<description><![CDATA[Startopia, NFL Street, Black and Burnout 3: Takedown are just some of the titles that have known the pleasure of having Richard Franke's name in the credits. ]]></description>
		<wfw:commentRss>http://transmogrifant.com/2010/02/11/ea-criterion-designer-richard-franke-on-zombies-gamers-and-shiny-brightly-coloured-things/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Why creative people are really really really important</title>
		<link>http://transmogrifant.com/2010/02/05/why-creative-people-are-really-really-really-important/</link>
		<comments>http://transmogrifant.com/2010/02/05/why-creative-people-are-really-really-really-important/#comments</comments>
		<pubDate>Sat, 06 Feb 2010 06:38:06 +0000</pubDate>
		<dc:creator>Thea</dc:creator>
				<category><![CDATA[advertising]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[experience economy]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://transmogrifant.com/?p=1213</guid>
		<description><![CDATA[The rate of change and the level of complexity have come to a point where nothing is ever finished, because in between the prediction of a successful product and it's launch, everything's changed.]]></description>
		<wfw:commentRss>http://transmogrifant.com/2010/02/05/why-creative-people-are-really-really-really-important/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Rat Race 2020: &#8220;Let’s start with the assumption that people are amazing.&#8221;</title>
		<link>http://transmogrifant.com/2010/01/19/rat-race-2020-let%e2%80%99s-start-with-the-assumption-that-people-are-amazing/</link>
		<comments>http://transmogrifant.com/2010/01/19/rat-race-2020-let%e2%80%99s-start-with-the-assumption-that-people-are-amazing/#comments</comments>
		<pubDate>Wed, 20 Jan 2010 07:46:04 +0000</pubDate>
		<dc:creator>Thea</dc:creator>
				<category><![CDATA[The Future]]></category>
		<category><![CDATA[experience economy]]></category>
		<category><![CDATA[generation omega]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://transmogrifant.com/?p=1221</guid>
		<description><![CDATA[Four-day work weeks? Wii Marketing? Robot slaves? What will work be like ten years from now?]]></description>
		<wfw:commentRss>http://transmogrifant.com/2010/01/19/rat-race-2020-let%e2%80%99s-start-with-the-assumption-that-people-are-amazing/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Stuff we make makes stuff more fun.</title>
		<link>http://transmogrifant.com/2009/12/11/how-user-generated-noun-makes-plural-noun-more-adjective/</link>
		<comments>http://transmogrifant.com/2009/12/11/how-user-generated-noun-makes-plural-noun-more-adjective/#comments</comments>
		<pubDate>Sat, 12 Dec 2009 05:32:50 +0000</pubDate>
		<dc:creator>Thea</dc:creator>
				<category><![CDATA[uncategorized]]></category>
		<category><![CDATA[brand engagement]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[user-generated content]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[viral marketing]]></category>
		<category><![CDATA[web design]]></category>
		<category><![CDATA[zynga]]></category>

		<guid isPermaLink="false">http://transmogrifant.com/?p=939</guid>
		<description><![CDATA[Games that people are still playing after decades have something in common: user-generated content.]]></description>
		<wfw:commentRss>http://transmogrifant.com/2009/12/11/how-user-generated-noun-makes-plural-noun-more-adjective/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>11 ways haptics will rock your digital world</title>
		<link>http://transmogrifant.com/2009/12/05/11-ways-haptics-will-rock-your-digital-world/</link>
		<comments>http://transmogrifant.com/2009/12/05/11-ways-haptics-will-rock-your-digital-world/#comments</comments>
		<pubDate>Sat, 05 Dec 2009 08:52:31 +0000</pubDate>
		<dc:creator>Thea</dc:creator>
				<category><![CDATA[advertising]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Experience Design]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[brand engagement]]></category>
		<category><![CDATA[dynamic typography]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[fashion]]></category>
		<category><![CDATA[haptics]]></category>
		<category><![CDATA[pointing devices]]></category>
		<category><![CDATA[user interface]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://transmogrifant.com/?p=898</guid>
		<description><![CDATA[And by "rock" I mean make it feel tingly.]]></description>
		<wfw:commentRss>http://transmogrifant.com/2009/12/05/11-ways-haptics-will-rock-your-digital-world/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>10 predictions for the next decade</title>
		<link>http://transmogrifant.com/2009/11/26/10-predictions-for-the-next-decade/</link>
		<comments>http://transmogrifant.com/2009/11/26/10-predictions-for-the-next-decade/#comments</comments>
		<pubDate>Thu, 26 Nov 2009 19:28:57 +0000</pubDate>
		<dc:creator>Thea</dc:creator>
				<category><![CDATA[advertising]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[brand engagement]]></category>
		<category><![CDATA[conversation economy]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[experience economy]]></category>
		<category><![CDATA[fashion]]></category>
		<category><![CDATA[gestural interface]]></category>
		<category><![CDATA[habits]]></category>
		<category><![CDATA[identity]]></category>
		<category><![CDATA[macro-organism]]></category>
		<category><![CDATA[predictions]]></category>
		<category><![CDATA[retail]]></category>
		<category><![CDATA[social gaming]]></category>
		<category><![CDATA[user interface]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://transmogrifant.com/?p=858</guid>
		<description><![CDATA[Space elevator? World peace? Robot brand ambassadors? Remember - you saw it here first.]]></description>
		<wfw:commentRss>http://transmogrifant.com/2009/11/26/10-predictions-for-the-next-decade/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
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